Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some ...
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...
Aside from The Sims, Wilson sees great potential for EA FC and Madden NFL on Switch 2. "Our expectation is that pr ...
According to Andrew Wilson, the CEO at EA, one of the reasons why Dragon Age: The Veilguard didn't meet its internal sales ...
Dragon Age The Veilguard had gone through MANY changes before its release, but was not having live-service elements why it failed?