The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October ...
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
In continuing to publicly cop to the failure of BioWare’s latest release, EA CEO Andrew Wilson has admitted to investors ...
The Veilguard is the third major BioWare game to miss the mark and EA has taken notice. The game did poorly enough to trigger ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...
Dragon Age The Veilguard had gone through MANY changes before its release, but was not having live-service elements why it failed?
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – and despite favorable reviews from critics, EA states that the game failed to ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...