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Roger Ebert wrote, “I remain convinced that in principle, video games cannot be art.” The question of what is or isn’t art ...
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17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding""The game was supposed to be silly," recalls Sam Barlow, then lead writer and designer in Climax's Portsmouth office. "It was supposed to be like Evil Dead 2, with the dark humour of the TV show ...
But, as Sam Barlow and Justin McElroy discuss in this interview excerpt, having really high-quality video footage doesn’t necessarily make a game feel more interactive. And the older FMVs found ...
In this interview excerpt, game designer Sam Barlow and podcaster Justin McElroy explore Ebert’s reasoning for saying that video games couldn’t be art: the fact that video games are ...
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