But, as Sam Barlow and Justin McElroy discuss in this interview excerpt, having really high-quality video footage doesn’t necessarily make a game feel more interactive. And the older FMVs found cool ...
2 天on MSN
Roger Ebert wrote, “I remain convinced that in principle, video games cannot be art.” The question of what is or isn’t art feels tired in 2025, but the ever-shifting defenses of why can still be ...
But, as Sam Barlow and Justin McElroy discuss in this interview excerpt, having really high-quality video footage doesn’t necessarily make a game feel more interactive. And the older FMVs found ...
来自MSN1 个月
17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a ..."The game was supposed to be silly," recalls Sam Barlow, then lead writer and designer in Climax's Portsmouth office. "It was supposed to be like Evil Dead 2, with the dark humour of the TV show ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果