But, as Sam Barlow and Justin McElroy discuss in this interview excerpt, having really high-quality video footage doesn’t necessarily make a game feel more interactive. And the older FMVs found cool ...
Roger Ebert wrote, “I remain convinced that in principle, video games cannot be art.” The question of what is or isn’t art feels tired in 2025, but the ever-shifting defenses of why can still be ...
But, as Sam Barlow and Justin McElroy discuss in this interview excerpt, having really high-quality video footage doesn’t necessarily make a game feel more interactive. And the older FMVs found ...
"The game was supposed to be silly," recalls Sam Barlow, then lead writer and designer in Climax's Portsmouth office. "It was supposed to be like Evil Dead 2, with the dark humour of the TV show ...