Alternatively, Meta may want to push a high-end model out ASAP so as to not let the Apple Vision Pro and others like the Samsung Project Moohan headset corner the high-end VR market. If this is ...
Based on the New Zealand application, the trademark applies to more than just headsets, though the list of "goods and services" includes virtual reality, augmented reality and extended reality ...
It’s a game that gets in your head ... virtual reality. Does it get any better than that? So those are our best VR horror game picks. Have you played them before? If not, and you have a VR ...
as you have to be looking around and moving your head. It also requires a bit more set-up, as you need to get the headset ready and find yourself a comfy place. VR headsets also aren’t as ...
I’ve reviewed more than a thousand different consumer electronics products including headphones, speakers, TVs, and every major game system and VR headset of the last decade. I’m an ISF ...
At its Unpacked event, Samsung showed off its upcoming "Project Moohan" AR/VR headset, which is designed to compete with the Vision Pro. Some users might even mistake the headset for a Vision Pro ...
Daniels uses his VR headset "every day at 6 am", according to an Instagram post by ESPN. It's totally working for him, too. Daniels has performed head-and-shoulders above his rookie competition ...
But while the Galaxy S25 and Galaxy AI was front and center the VR headset that Samsung is developing with Google was only teased briefly. Fortunately the headset is present at the event and we’ve got ...
The Galaxy Unpacked event is currently underway and alongside the new Galaxy S25 phones we’ve also just been shown a glimpse of the VR headset Samsung has been working on with Google. This headset — ...
We finally have our first details about its Tarius Horizon OS headset – and it’s already proving exactly why these collaborations need to happen. NEW: Details on the upcoming ASUS ROG VR ...
Learn more. The market for virtual reality headsets has expanded significantly due to increasing consumer interest in immersive experiences for gaming, education, and professional training. Major ...