"It’s 2019. You brought home a strange yet familiar 1995 CD-ROM game from the thrift store. You vaguely remember seeing ads for this game, and some kind of controversy, but you never got the chance to ...
Ah, the late ‘90s and early 2000s – a golden era of gaming when polygon counts were low, loading screens took actual commitment, and game manuals were thick enough to double as self-defence weapons.