在接受Simon Parkin的采访时,Zeschuk表示,尽管部分粉丝认为BioWare被EA收购是其衰落的开始,但他认为EA是一个不错的合作伙伴。“我常说EA给你足够的绳子让你自缢,关键在于如何在这种体制下工作。”他指出,《质量效应》三部曲的成功证明了BioWare在EA旗下仍能取得成就,但大公司文化最终让他决定离开。
Learn about EA's influence in shaping the divisive narrative of Dragon Age: The Veilguard and its commercial performance.
在现代游戏界,期待与失望似乎总是如影随形,尤其是在备受瞩目的AAA作品中。《龙腾世纪4:影障守护者》便是这样一个变化无常的例子。自去年发售以来,这款游戏因未能满足玩家期待而迅速被遗忘,EA也承认它未达到预期,而BioWare则经历了裁员潮引发的震动。近日,BioWare的创始人格雷格•扎斯齐克在博客节目中分享了他对游戏开发的深入思考,特别是关于粉丝期望的部分。
EA承认游戏《龙腾世纪4》发布后未能达到预期,与此同时,开发团队BioWare也遭遇裁员,总监Corinne Busche也结束了在该团队长达20年的工作生涯。总的来说,这款游戏给粉丝们带来了许多失望。近日,BioWare联合创始人Greg ...
在众多的RPG游戏中,《龙腾世纪4:影障守护者》原本寄予了厚望,却在发售后迅速被玩家遗忘,使人倍感失望。EA承认这款游戏并未达到预期,而BioWare的裁员消息则像一把刀,狠狠刺入了这家昔日辉煌公司的心窝。如今,BioWare创始人格雷格•扎斯齐克(Greg Zeschuk)在博客节目中坦言,现代粉丝的不切实际的高期待确实给开发商施加了巨大的压力。
There's a parallel universe where BioWare's co-founders staged a coup on the back of a Star Wars MMO launch and took over EA, changing it from the inside. At least, that was a dream harboured by ...
A BioWare veteran has commented on the subject of delaying games. He believes that it is better to postpone the release once ...
此前,EA承认游戏《龙腾世纪4》发布后未能达到预期,与此同时,开发团队BioWare也遭遇裁员,总监Corinne Busche也结束了在该团队长达20年的工作生涯。
TL;DR: Greg Zeschuk, co-founder of BioWare, discussed his experiences working under Electronic Arts (EA) during a recent podcast. BioWare co-founder Greg Zeschuk recently revealed during a podcast ...
EA has long been held up as the reason the BioWare of today isn't what it once was, emphasised by the stories of mismanagement, interference and the publisher's obsession with live-service cash cows.
Speaking with Entertainment Weekly, Hale reckons that "85 to 90%" of video game voice capture work boils down to cold reading ...
One of the co-founders of BioWare reveals his biggest regret about the release of the Chinese-inspired action role-playing game Jade Empire.